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        《COD4 COD4》Cvar / Dvar 列表 (懂的人會(huì)當(dāng)作黃金)

        share

        轉(zhuǎn)截國(guó)外:


        部份參數(shù)只支持 客戶(hù) 或 服務(wù)器設(shè)置
        如:空中支援 殺傷力 為 "0"


        小Vin 就不說(shuō)了,不然又說(shuō)作弊/不公平

        如果你有優(yōu)化 CS,或改CS 腳本就會(huì)懂

        懂用的人就知道以下參數(shù)是 「黃金」,不懂的就建議不要想理解以下參數(shù)

        用法:把你所挑選之有用參數(shù) 到 config_mp.cfg內(nèi)

        功能:
        加大腳步聲等.......

        [Copy to clipboard] [ - ]CODE:
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        perk_parabolicIcon “specialty_parabolic”
        perk_parabolicRadius “400″
        perk_sprintMultiplier “2″
        perk_weapRateMultiplier “0.75″
        perk_weapReloadMultiplier “0.5″
        perk_weapSpreadMultiplier “0.65″
        player_adsExitDelay “0″
        player_backSpeedScale “0.7″
        player_breath_fire_delay “0″
        player_breath_gasp_lerp “6″
        player_breath_gasp_scale “4.5″
        player_breath_gasp_time “1″
        player_breath_hold_lerp “1″
        player_breath_hold_time “4.5″
        player_breath_snd_delay “1″
        player_breath_snd_lerp “2″
        player_burstFireCooldown “0.2″
        player_debugHealth “0″
        player_dmgtimer_flinchTime “500″
        player_dmgtimer_maxTime “750″
        player_dmgtimer_minScale “0″
        player_dmgtimer_stumbleTime “500″
        player_dmgtimer_timePerPoint “100″
        player_footstepsThreshhold “0″
        player_lean_rotate_crouch_left “1.25″
        player_lean_rotate_crouch_right “1″
        player_lean_rotate_left “1.25″
        player_lean_rotate_right “1.25″
        player_lean_shift_crouch_left “12.5″
        player_lean_shift_crouch_right “13″
        player_lean_shift_left “5″
        player_lean_shift_right “2.5″
        player_meleeChargeFriction “1200″
        player_meleeHeight “10″
        player_meleeRange “64″
        player_meleeWidth “10″
        player_move_factor_on_torso “0″
        player_moveThreshhold “10″
        player_scopeExitOnDamage “0″
        player_spectateSpeedScale “1″
        player_sprintCameraBob “0.5″
        player_sprintForwardMinimum “105″
        player_sprintMinTime “1″
        player_sprintRechargePause “0″
        player_sprintSpeedScale “1.5″
        player_sprintStrafeSpeedScale “0.667″
        player_sprintTime “4″
        player_strafeAnimCosAngle “0.5″
        player_strafeSpeedScale “0.8″
        player_sustainAmmo “0″
        player_turnAnims “0″
        player_view_pitch_down “85″
        player_view_pitch_up “85″
        protocol “1″
        r_aaAlpha “dither (fast)”
        r_aaSamples “4″
        r_altModelLightingUpdate “1″
        r_aspectRatio “auto”
        r_autopriority “0″
        r_blur “0″
        r_brightness “0″
        r_cacheModelLighting “1″
        r_cacheSModelLighting “1″
        r_clear “dev-only blink”
        r_clearColor “0 0 0 0″
        r_clearColor2 “0 0 0 0″
        r_colorMap “Unchanged”
        r_contrast “1″
        r_customMode “”
        r_debugLineWidth “3″
        r_debugShader “none”
        r_depthPrepass “0″
        r_desaturation “1″
        r_detail “1″
        r_diffuseColorScale “1″
        r_displayRefresh “60 Hz”
        r_distortion “1″
        r_dlightLimit “4″
        r_dof_bias “0.5″
        r_dof_enable “1″
        r_dof_farBlur “1.8″
        r_dof_farEnd “7000″
        r_dof_farStart “1000″
        r_dof_nearBlur “6″
        r_dof_nearEnd “60″
        r_dof_nearStart “10″
        r_dof_tweak “0″
        r_dof_viewModelEnd “8″
        r_dof_viewModelStart “2″
        r_drawDecals “1″
        r_drawSun “1″
        r_drawWater “1″
        r_envMapExponent “5″
        r_envMapMaxIntensity “0.5″
        r_envMapMinIntensity “0.2″
        r_envMapOverride “0″
        r_envMapSpecular “1″
        r_envMapSunIntensity “2″
        r_fastSkin “0″
        r_filmTweakBrightness “0″
        r_filmTweakContrast “1.4″
        r_filmTweakDarkTint “0.7 0.85 1″
        r_filmTweakDesaturation “0.2″
        r_filmTweakEnable “0″
        r_filmTweakInvert “0″
        r_filmTweakLightTint “1.1 1.05 0.85″
        r_filmUseTweaks “0″
        r_floatz “1″
        r_fog “1″
        r_forceLod “none”
        r_fullbright “0″
        r_fullscreen “0″
        r_gamma “0.8″
        r_glow “1″
        r_glow_allowed “1″
        r_glow_allowed_script_forced “0″
        r_glowTweakBloomCutoff “0.5″
        r_glowTweakBloomDesaturation “0″
        r_glowTweakBloomIntensity0 “1″
        r_glowTweakEnable “0″
        r_glowTweakRadius0 “5″
        r_glowUseTweaks “0″
        r_gpuSync “adaptive”
        r_highLodDist “-1″
        r_ignore “0″
        r_ignorehwgamma “0″
        r_inGameVideo “1″
        r_lightMap “Unchanged”
        r_lightTweakAmbient “0.1″
        r_lightTweakAmbientColor “1 0 0 1″
        r_lightTweakDiffuseFraction “0.5″
        r_lightTweakSunColor “0 1 0 1″
        r_lightTweakSunDiffuseColor “0 0 1 1″
        r_lightTweakSunDirection “0 0 0″
        r_lightTweakSunLight “1″
        r_loadForRenderer “1″
        r_lockPvs “0″
        r_lodBiasRigid “0″
        r_lodBiasSkinned “0″
        r_lodScaleRigid “1″
        r_lodScaleSkinned “1″
        r_logFile “0″
        r_lowestLodDist “-1″
        r_lowLodDist “-1″
        r_mediumLodDist “-1″
        r_mode “1024×768″
        r_modelVertColor “1″
        r_monitor “0″
        r_multiGpu “0″
        r_norefresh “0″
        r_normal “1″
        r_normalMap “Unchanged”
        r_outdoor “1″
        r_outdoorAwayBias “32″
        r_outdoorDownBias “0″
        r_outdoorFeather “8″
        r_picmip “0″
        r_picmip_bump “0″
        r_picmip_manual “1″
        r_picmip_spec “0″
        r_picmip_water “0″
        r_polygonOffsetBias “-1″
        r_polygonOffsetScale “-1″
        r_portalBevels “0.7″
        r_portalBevelsOnly “0″
        r_portalMinClipArea “0.02″
        r_portalMinRecurseDepth “2″
        r_portalWalkLimit “0″
        r_preloadShaders “0″
        r_pretess “1″
        r_reflectionProbeGenerate “0″
        r_reflectionProbeGenerateExit “0″
        r_reflectionProbeRegenerateAll “0″
        r_rendererInUse “Shader model 3.0″
        r_rendererPreference “Default”
        r_resampleScene “1″
        r_scaleViewport “1″
        r_showFbColorDebug “None”
        r_showFloatZDebug “0″
        r_showLightGrid “0″
        r_showMissingLightGrid “0″
        r_showPixelCost “off”
        r_showPortals “0″
        r_singleCell “0″
        r_skinCache “1″
        r_skipPvs “0″
        r_smc_enable “1″
        r_smp_backend “1″
        r_smp_worker “1″
        r_smp_worker_thread0 “0″
        r_smp_worker_thread1 “0″
        r_specular “1″
        r_specularColorScale “1″
        r_specularMap “Unchanged”
        r_spotLightBrightness “14″
        r_spotLightEndRadius “196″
        r_spotLightEntityShadows “1″
        r_spotLightFovInnerFraction “0.7″
        r_spotLightShadows “1″
        r_spotLightSModelShadows “1″
        r_spotLightStartRadius “36″
        r_sse_skinning “1″
        r_sun_from_dvars “0″
        r_sun_fx_position “0 0 0″
        r_sunblind_fadein “0.5″
        r_sunblind_fadeout “3″
        r_sunblind_max_angle “5″
        r_sunblind_max_darken “0.75″
        r_sunblind_min_angle “30″
        r_sunflare_fadein “1″
        r_sunflare_fadeout “1″
        r_sunflare_max_alpha “1″
        r_sunflare_max_angle “2″
        r_sunflare_max_size “2500″
        r_sunflare_min_angle “45″
        r_sunflare_min_size “0″
        r_sunflare_shader “sun_flare”
        r_sunglare_fadein “0.5″
        r_sunglare_fadeout “3″
        r_sunglare_max_angle “5″
        r_sunglare_max_lighten “0.75″
        r_sunglare_min_angle “30″
        r_sunsprite_shader “sun”
        r_sunsprite_size “16″
        r_texFilterAnisoMax “4″
        r_texFilterAnisoMin “16″
        r_texFilterDisable “0″
        r_texFilterMipBias “0″
        r_texFilterMipMode “Unchanged”
        r_useLayeredMaterials “0″
        r_vc_makelog “0″
        r_vc_showlog “0″
        r_vsync “0″
        r_warningRepeatDelay “5″
        r_zfar “0″
        r_zFeather “1″
        r_znear “4″
        r_znear_depthhack “0.1″
        ragdoll_baselerp_time “1000″
        ragdoll_bullet_force “500″
        ragdoll_bullet_upbias “0.5″
        ragdoll_debug “0″
        ragdoll_dump_anims “0″
        ragdoll_enable “1″
        ragdoll_explode_force “18000″
        ragdoll_explode_upbias “0.8″
        ragdoll_fps “20″
        ragdoll_jitter_scale “1″
        ragdoll_jointlerp_time “3000″
        ragdoll_max_life “4500″
        ragdoll_max_simulating “16″
        ragdoll_rotvel_scale “1″
        ragdoll_self_collision_scale “1.2″
        rate “25000″
        rcon_password “”

        ------------------------------------------------------

        CODE:
        sc_blur “2″
        sc_count “24″
        sc_debugCasterCount “24″
        sc_debugReceiverCount “24″
        sc_enable “0″
        sc_fadeRange “0.25″
        sc_length “400″
        sc_offscreenCasterLodBias “0″
        sc_offscreenCasterLodScale “20″
        sc_shadowInRate “2″
        sc_shadowOutRate “5″
        sc_showDebug “0″
        sc_showOverlay “0″
        sc_wantCount “12″
        sc_wantCountMargin “1″
        scr_ctf_numlives “0″
        scr_ctf_playerrespawndelay “0″
        scr_ctf_roundlimit “2″
        scr_ctf_roundswitch “1″
        scr_ctf_scorelimit “10″
        scr_ctf_timelimit “5″
        scr_ctf_waverespawndelay “15″
        scr_dm_numlives “0″
        scr_dm_playerrespawndelay “0″
        scr_dm_roundlimit “1″
        scr_dm_scorelimit “150″
        scr_dm_timelimit “10″
        scr_dm_waverespawndelay “0″
        scr_dom_numlives “0″
        scr_dom_playerrespawndelay “0″
        scr_dom_roundlimit “1″
        scr_dom_scorelimit “200″
        scr_dom_timelimit “0″
        scr_dom_waverespawndelay “0″
        scr_game_allowkillcam “1″
        scr_game_deathpointloss “0″
        scr_game_forceuav “0″
        scr_game_graceperiod “0″
        scr_game_hardpoints “1″
        scr_game_onlyheadshots “0″
        scr_game_perks “1″
        scr_game_spectatetype “1″
        scr_game_suicidepointloss “0″
        scr_hardcore “0″
        scr_hardpoint_allowartillery “1″
        scr_hardpoint_allowhelicopter “1″
        scr_hardpoint_allowuav “1″
        scr_koth_numlives “0″
        scr_koth_playerrespawndelay “0″
        scr_koth_roundlimit “1″
        scr_koth_roundswitch “1″
        scr_koth_scorelimit “250″
        scr_koth_timelimit “15″
        scr_koth_waverespawndelay “0″
        scr_oldschool “0″
        scr_player_forcerespawn “1″
        scr_player_healthregentime “5″
        scr_player_maxhealth “100″
        scr_player_numlives “0″
        scr_player_respawndelay “0″
        scr_player_sprinttime “4″
        scr_player_suicidespawndelay “0″
        scr_sab_bombtimer “30″
        scr_sab_defusetime “5″
        scr_sab_hotpotato “0″
        scr_sab_numlives “0″
        scr_sab_planttime “2.5″
        scr_sab_playerrespawndelay “7.5″
        scr_sab_roundlimit “0″
        scr_sab_roundswitch “1″
        scr_sab_scorelimit “1″
        scr_sab_timelimit “20″
        scr_sab_waverespawndelay “0″
        scr_sd_bombtimer “45″
        scr_sd_defusetime “5″
        scr_sd_multibomb “0″
        scr_sd_numlives “1″
        scr_sd_planttime “5″
        scr_sd_playerrespawndelay “0″
        scr_sd_roundlimit “0″
        scr_sd_roundswitch “3″
        scr_sd_scorelimit “4″
        scr_sd_timelimit “2.5″
        scr_sd_waverespawndelay “0″
        scr_team_fftype “0″
        scr_team_kickteamkillers “0″
        scr_team_respawntime “0″
        scr_team_teamkillpointloss “1″
        scr_team_teamkillspawndelay “20″
        scr_war_numlives “0″
        scr_war_playerrespawndelay “0″
        scr_war_roundlimit “1″
        scr_war_scorelimit “750″
        scr_war_timelimit “10″
        scr_war_waverespawndelay “0″
        scr_xpscale “1″
        sensitivity “2.5″
        server1 “”
        server10 “”
        server11 “”
        server12 “”
        server13 “”
        server14 “”
        server15 “”
        server16 “”
        server2 “”
        server3 “”
        server4 “”
        server5 “”
        server6 “”
        server7 “”
        server8 “”
        server9 “”
        shortversion “1.0″
        showdrop “0″
        showpackets “0″
        sm_enable “1″
        sm_fastSunShadow “1″
        sm_lightScore_eyeProjectDist “64″
        sm_lightScore_spotProjectFrac “0.125″
        sm_maxLights “4″
        sm_polygonOffsetBias “0.5″
        sm_polygonOffsetScale “2″
        sm_qualitySpotShadow “1″
        sm_spotEnable “1″
        sm_spotShadowFadeTime “1″
        sm_strictCull “1″
        sm_sunEnable “1″
        sm_sunSampleSizeNear “0.25″
        sm_sunShadowCenter “0 0 0″
        sm_sunShadowScale “1″
        snaps “30″
        snd_cinematicVolumeScale “0.85″
        snd_draw3D “Off”
        snd_drawInfo “None”
        snd_enable2D “1″
        snd_enable3D “1″
        snd_enableEq “1″
        snd_enableReverb “1″
        snd_enableStream “1″
        snd_errorOnMissing “0″
        snd_khz “44″
        snd_levelFadeTime “250″
        snd_outputConfiguration “Windows default”
        snd_slaveFadeTime “500″
        snd_touchStreamFilesOnLoad “0″
        snd_volume “0.8″
        stat_version “10″
        stopspeed “100″
        sv_allowAnonymous “0″
        sv_allowDownload “1″
        sv_allowedClan1 “”
        sv_allowedClan2 “”
        sv_botsPressAttackBtn “1″
        sv_cheats “0″
        sv_clientArchive “1″
        sv_clientSideBullets “1″
        sv_connectTimeout “45″
        sv_debugRate “0″
        sv_debugReliableCmds “0″
        sv_disableClientConsole “0″
        sv_FFCheckSums “”
        sv_FFNames “”
        sv_floodProtect “1″
        sv_fps “20″
        sv_hostname “earpenis”
        sv_iwdNames “”
        sv_iwds “”
        sv_keywords “”
        sv_kickBanTime “300″
        sv_mapRotation “map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_showdown map mp_strike map mp_vacant”
        sv_mapRotationCurrent “”
        sv_maxclients “24″
        sv_maxPing “0″
        sv_maxRate “5000″
        sv_minPing “0″
        sv_packet_info “0″
        sv_padPackets “0″
        sv_paused “0″
        sv_privateClients “0″
        sv_privatePassword “”
        sv_punkbuster “0″
        sv_pure “1″
        sv_reconnectlimit “3″
        sv_referencedFFCheckSums “”
        sv_referencedFFNames “”
        sv_referencedIwdNames “”
        sv_referencedIwds “”
        sv_running “0″
        sv_serverid “0″
        sv_showAverageBPS “0″
        sv_showCommands “0″
        sv_timeout “240″
        sv_voice “0″
        sv_voiceQuality “3″
        sv_*BaseURL “”
        sv_*DlDisconnected “0″
        sv_*Download “0″
        sv_zombietime “2″
        sys_configSum “4379996″
        sys_configureGHz “10.8122″
        sys_cpuGHz “2.80778″
        sys_cpuName “Intel(R) Core(TM)2 CPU 6400 @ 2.13GHz”
        sys_gpu “NVIDIA GeForce 8800 GT”
        sys_lockThreads “none”
        sys_smp_allowed “1″
        sys_SSE “1″
        sys_sysMB “1024″
        timescale “1″
        ui_allow_classchange “0″
        ui_allow_controlschange “1″
        ui_allow_teamchange “0″
        ui_bigFont “0.4″
        ui_borderLowLightScale “0.35″
        ui_browserFriendlyfire “-1″
        ui_browserKillcam “-1″
        ui_browserMod “-1″
        ui_browserShowDedicated “0″
        ui_browserShowEmpty “1″
        ui_browserShowFull “1″
        ui_browserShowPassword “-1″
        ui_browserShowPunkBuster “-1″
        ui_browserShowPure “1″
        ui_buildLocation “-60 460″
        ui_buildSize “0.3″
        ui_cinematicsTimestamp “0″
        ui_connectScreenTextGlowColor “0.3 0.6 0.3 1″
        ui_currentMap “2″
        ui_currentNetMap “2″
        ui_customClassName “”
        ui_customModeEditName “”
        ui_customModeName “”
        ui_dedicated “0″
        ui_drawCrosshair “1″
        ui_extraBigFont “0.55″
        ui_gametype “0″
        ui_hud_hardcore “0″
        ui_hud_obituaries “1″
        ui_hud_showobjicons “1″
        ui_joinGametype “0″
        ui_mapname “mp_backlot”
        ui_maxclients “32″
        ui_mousePitch “0″
        ui_multiplayer “1″
        ui_netGametype “4″
        ui_netGametypeName “war”
        ui_netSource “1″
        ui_playerProfileAlreadyChosen “0″
        ui_playerProfileCount “1″
        ui_playerProfileNameNew “”
        ui_playerProfileSelected “”
        ui_serverStatusTimeOut “7000″
        ui_showEndOfGame “0″
        ui_showList “0″
        ui_showmap “1″
        ui_showMenuOnly “”
        ui_smallFont “0.25″
        ui_uav_allies “0″
        ui_uav_axis “0″
        ui_uav_client “0″
        uiscript_debug “0″
        useFastFile “1″
        vehDebugClient “0″
        vehDriverViewDist “300″
        vehDriverViewFocusRange “50″
        vehDriverViewHeightMax “50″
        vehDriverViewHeightMin “-15″
        version “CoD4 MP 1.0 build 525 nightly Wed Oct 03 2007 06:03:10PM win-x86″
        vid_xpos “115″
        vid_ypos “145″
        voice_deadChat “0″
        voice_global “0″
        voice_localEcho “0″
        waypointDebugDraw “0″
        waypointDistScaleRangeMax “3000″
        waypointDistScaleRangeMin “1000″
        waypointDistScaleSmallest “0.8″
        waypointIconHeight “36″
        waypointIconWidth “36″
        waypointOffscreenCornerRadius “105″
        waypointOffscreenDistanceThresholdAlpha “30″
        waypointOffscreenPadBottom “30″
        waypointOffscreenPadLeft “103″
        waypointOffscreenPadRight “0″
        waypointOffscreenPadTop “0″
        waypointOffscreenPointerDistance “20″
        waypointOffscreenPointerHeight “12″
        waypointOffscreenPointerWidth “25″
        waypointOffscreenRoundedCorners “1″
        waypointOffscreenScaleLength “500″
        waypointOffscreenScaleSmallest “1″
        waypointPlayerOffsetCrouch “56″
        waypointPlayerOffsetProne “30″
        waypointPlayerOffsetStand “74″
        waypointSplitscreenScale “1.8″
        waypointTweakY “-17″
        wideScreen “0″
        winvoice_mic_mute “1″
        winvoice_mic_reclevel “65535″
        winvoice_mic_scaler “1″
        winvoice_save_voice “0″
        winvoice_mic_mute “1″
        winvoice_mic_reclevel “65535″
        winvoice_mic_scaler “1″
        winvoice_save_voice “0″



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